Ammunition of Aberration Slaying

Weapon · Very Rare

Rarity
Very Rare
Category
Weapon
Attunement
Not required
Dice rolled
6d10
Dice rolled
1d100
Difficulty Class
DC 17 Constitution

This magic ammunition is meant to slay creatures of a particular type, which the GM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.

After dealing its extra damage to a creature, the ammunition becomes nonmagical.

1d100Creature Type
01–10Aberrations
11–15Beasts
16–20Celestials
21–25Constructs
26–35Dragons
36–45Elementals
46–50Humanoids
51–60Fey
61–70Fiends
71–75Giants
76–80Monstrosities
81–85Oozes
86–90Plants
91–00Undead

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for magic items