Ring of Shooting Stars

Ring · Very Rare

Rarity
Very Rare
Category
Ring
Attunement
Required
Dice rolled
1d6
Dice rolled
4d12
Dice rolled
2d6
Dice rolled
5d4
Dice rolled
2d4
Difficulty Class
DC 15 Dexterity

You can cast *Dancing Lights* or *Light* from the ring.

The ring has 6 charges and regains 1d6 expended charges daily at dawn. You can expend its charges to use the properties below.

_Faerie Fire._ You can expend 1 charge to cast *Faerie Fire* from the ring.

_Lightning Spheres._ You can expend 2 charges as a Magic action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain Concentration, up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Total Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of SpheresLightning DamageNumber of SpheresLightning Damage
14d1232d6
25d442d4

_Shooting Stars._ You can expend 1 to 3 charges as a Magic action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking 5d4 Radiant damage on a failed save or half as much damage on a successful one.