Wand of Magic Missiles
Wand · Uncommon
- Rarity
- Uncommon
- Category
- Wand
- Attunement
- Not required
- Dice rolled
- 1d6 + 1
- Dice rolled
- 1d20
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.