Adult Brass Dragon

Huge · Dragon · CR 13

Adult Brass Dragon
Type
Dragon
Size
Huge
Alignment
chaotic good
Armour class
18 (natural armor)
Hit points
172 (15d12 + 75)
Initiative
+10
Speed
40 ft., fly 80 ft., burrow 30 ft.
Saving throws
Strength +6, Dexterity +5, Constitution +5, Intelligence +2, Wisdom +6, Charisma +3
Skills
History +7, Perception +11, Persuasion +8, Stealth +5
Damage immunities
fire
Senses
darkvision 120 ft., blindsight 60 ft., passive Perception 21
Languages
Common, Draconic
Challenge
13 (10,000 XP)
Ability scores
STRDEXCONINTWISCHA
23 (+6)10 (+0)21 (+5)14 (+2)13 (+1)17 (+3)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Fire Breath. Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 45 (10d8) Fire damage. Success: Half damage.

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast Scorching Ray.

Rend. Melee Attack Roll: +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.

Sleep Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn, at which point it repeats the save. Second Failure The target has the Unconscious condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

Legendary actions

Blazing Light. The dragon uses Spellcasting to cast Scorching Ray.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands. Dexterity Saving Throw: DC 16, one creature the dragon can see within 120 feet. Failure: 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. Failure or Success: The dragon can't take this action again until the start of its next turn.