Adult Copper Dragon

Huge · Dragon · CR 14

Adult Copper Dragon
Type
Dragon
Size
Huge
Alignment
chaotic good
Armour class
18 (natural armor)
Hit points
184 (16d12 + 80)
Initiative
+11
Speed
40 ft., fly 80 ft., climb 40 ft.
Saving throws
Strength +6, Dexterity +6, Constitution +5, Intelligence +4, Wisdom +7, Charisma +4
Skills
Deception +9, Perception +12, Stealth +6
Damage immunities
acid
Senses
darkvision 120 ft., blindsight 60 ft., passive Perception 22
Languages
Common, Draconic
Challenge
14 (11,500 XP)
Ability scores
STRDEXCONINTWISCHA
23 (+6)12 (+1)21 (+5)18 (+4)15 (+2)18 (+4)

Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Acid Breath. Dexterity Saving Throw: DC 18, each creature in an 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version).

Rend. Melee Attack Roll: +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Acid damage.

Slowing Breath. Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

Legendary actions

Giggling Magic. Charisma Saving Throw: DC 17, one creature the dragon can see within 90 feet. Failure: 24 (7d6) Psychic damage. Until the end of its next turn, the target rolls 1d6 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. Failure or Success: The dragon can't take this action again until the start of its next turn.

Mind Jolt. The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can't take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.