Blood Hawk
Small · Beast · CR 0.125

- Type
- Beast
- Size
- Small
- Alignment
- unaligned
- Armour class
- 12 (natural armor)
- Hit points
- 7 (2d6)
- Initiative
- +2
- Speed
- 10 ft., fly 60 ft.
- Saving throws
- Strength -2, Dexterity +2, Constitution +0, Intelligence -4, Wisdom +2, Charisma -3
- Skills
- Perception +6
- Senses
- passive Perception 16
- Challenge
- 1/8 (25 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 10 (+0) | 3 (-4) | 14 (+2) | 5 (-3) |
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.