Centaur Trooper
Large · Fey · CR 2

- Type
- Fey
- Size
- Large
- Alignment
- neutral good
- Armour class
- 16 (natural armor)
- Hit points
- 45 (6d10 + 12)
- Initiative
- +2
- Speed
- 50 ft.
- Saving throws
- Strength +4, Dexterity +2, Constitution +2, Intelligence -1, Wisdom +1, Charisma +0
- Skills
- Athletics +6, Perception +3
- Senses
- passive Perception 13
- Languages
- Elvish, Sylvan
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Actions
Multiattack. The centaur makes two attacks, using Pike or Longbow in any combination.
Bonus actions
Trampling Charge. The centaur moves up to its Speed without provoking Opportunity Attacks and can move through the spaces of Medium or smaller creatures. Each creature whose space the centaur enters is targeted once by the following effect. Strength Saving Throw: DC 14. Failure: 7 (1d6 + 4) Bludgeoning damage, and the target has the Prone condition.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.