Ghast
Medium · Undead · CR 2

- Type
- Undead
- Size
- Medium
- Alignment
- chaotic evil
- Armour class
- 13 (natural armor)
- Hit points
- 36 (8d8)
- Initiative
- +3
- Speed
- 30 ft.
- Saving throws
- Strength +3, Dexterity +3, Constitution +0, Intelligence +0, Wisdom +2, Charisma -1
- Damage resistances
- necrotic
- Damage immunities
- poison
- Condition immunities
- charmed, exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
Traits
Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.