Gibbering Mouther
Medium · Aberration · CR 2
- Type
- Aberration
- Size
- Medium
- Alignment
- chaotic neutral
- Armour class
- 9 (natural armor)
- Hit points
- 52 (7d8 + 21)
- Initiative
- -1
- Speed
- 20 ft., swim 20 ft.
- Saving throws
- Strength +0, Dexterity -1, Constitution +3, Intelligence -4, Wisdom +0, Charisma -2
- Senses
- darkvision 60 ft., passive Perception 10
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 16 (+3) | 3 (-4) | 10 (+0) | 6 (-2) |
Traits
Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.
Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:
- 1-4: The target does nothing.
- 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction.
- 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 67 | 52 |
Read the other edition's version · Everything that changed for monsters