Gibbering Mouther

Medium · Aberration · CR 2

Type
Aberration
Size
Medium
Alignment
chaotic neutral
Armour class
9 (natural armor)
Hit points
52 (7d8 + 21)
Initiative
-1
Speed
20 ft., swim 20 ft.
Saving throws
Strength +0, Dexterity -1, Constitution +3, Intelligence -4, Wisdom +0, Charisma -2
Senses
darkvision 60 ft., passive Perception 10
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)8 (-1)16 (+3)3 (-4)10 (+0)6 (-2)

Traits

Aberrant Ground. The ground in a 10-foot Emanation originating from the mouther is Difficult Terrain.

Gibbering. The mouther babbles incoherently while it doesn't have the Incapacitated condition. Wisdom Saving Throw: DC 10, any creature that starts its turn within 20 feet of the mouther while it is babbling. Failure: The target rolls 1d8 to determine what it does during the current turn:

  • 1-4: The target does nothing.
  • 5-6: The target takes no action or Bonus Action and uses all its movement to move in a random direction.
  • 7-8: The target makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack.

Actions

Bite. Melee Attack Roll: +2, reach 5 ft. 7 (2d6) Piercing damage. If the target is a Medium or smaller creature, it has the Prone condition. The target dies if it is reduced to 0 Hit Points by this attack. Its body is then absorbed into the mouther, leaving only equipment behind.

Blinding Spittle. Dexterity Saving Throw: DC 10, each creature in a 10-foot-radius Sphere centered on a point within 30 feet. Failure: 7 (2d6) Radiant damage, and the target has the Blinded condition until the end of the mouther's next turn.

This monster is different in the other edition

What20142024
Hit points6752

Read the other edition's version · Everything that changed for monsters