Planetar

Large · Celestial · CR 16

Type
Celestial
Size
Large
Alignment
lawful good
Armour class
19 (natural armor)
Hit points
262 (21d10 + 147)
Initiative
+10
Speed
40 ft., fly 120 ft.
Saving throws
Strength +12, Dexterity +5, Constitution +12, Intelligence +4, Wisdom +11, Charisma +12
Skills
Perception +11
Damage resistances
radiant
Senses
truesight 120 ft., passive Perception 21
Languages
All; telepathy 120 ft.
Challenge
16 (15,000 XP)
Ability scores
STRDEXCONINTWISCHA
24 (+7)20 (+5)24 (+7)19 (+4)22 (+6)25 (+7)

Traits

Divine Awareness. The planetar knows if it hears a lie.

Exalted Restoration. If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Holy Burst. Dexterity Saving Throw: DC 20, each enemy in a 20-foot-radius Sphere centered on a point the planetar can see within 120 feet. Failure: 24 (7d6) Radiant damage. Success: Half damage.

Multiattack. The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword. Melee Attack Roll: +12, reach 10 ft. 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Spellcasting. The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):

Bonus actions

Divine Aid. The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

This monster is different in the other edition

What20142024
Hit points200262

Read the other edition's version · Everything that changed for monsters