Rakshasa

Medium · Fiend · CR 13

Rakshasa
Type
Fiend
Size
Medium
Alignment
lawful evil
Armour class
17 (natural armor)
Hit points
221 (26d8 + 104)
Initiative
+8
Speed
40 ft.
Saving throws
Strength +2, Dexterity +3, Constitution +4, Intelligence +1, Wisdom +3, Charisma +5
Skills
Deception +10, Insight +8, Perception +8
Senses
truesight 60 ft., passive Perception 18
Languages
Common, Infernal
Challenge
13 (10,000 XP)
Ability scores
STRDEXCONINTWISCHA
14 (+2)17 (+3)18 (+4)13 (+1)16 (+3)20 (+5)

Traits

Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Greater Magic Resistance. The rakshasa automatically succeeds on saving throws against spells and other magical effects, and the attack rolls of spells automatically miss it. Without the rakshasa's permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.

Actions

Baleful Command. Wisdom Saving Throw: DC 18, each enemy in a 30-foot Emanation originating from the rakshasa. Failure: 28 (8d6) Psychic damage, and the target has the Frightened and Incapacitated conditions until the start of the rakshasa's next turn.

Cursed Touch. Melee Attack Roll: +10, reach 5 ft. 12 (2d6 + 5) Slashing damage plus 19 (3d12) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target gains no benefit from finishing a Short or Long Rest.

Multiattack. The rakshasa makes three Cursed Touch attacks.

Spellcasting. The rakshasa casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 18):

This monster is different in the other edition

What20142024
Armour class1617
Hit points110221

Read the other edition's version · Everything that changed for monsters