Reef Shark
Medium · Beast · CR 0.5
- Type
- Beast
- Size
- Medium
- Alignment
- unaligned
- Armour class
- 12 (natural armor)
- Hit points
- 22 (4d8 + 4)
- Initiative
- +2
- Speed
- 5 ft., swim 30 ft.
- Saving throws
- Strength +2, Dexterity +2, Constitution +1, Intelligence -5, Wisdom +0, Charisma -3
- Skills
- Perception +2
- Senses
- blindsight 30 ft., passive Perception 12
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 1 (-5) | 10 (+0) | 4 (-3) |
Traits
Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 7 (2d4 + 2) Piercing damage.