Young Copper Dragon
Large · Dragon · CR 7

- Type
- Dragon
- Size
- Large
- Alignment
- chaotic good
- Armour class
- 17 (natural armor)
- Hit points
- 119 (14d10 + 42)
- Initiative
- +4
- Speed
- 40 ft., fly 80 ft., climb 40 ft.
- Saving throws
- Strength +4, Dexterity +4, Constitution +3, Intelligence +3, Wisdom +4, Charisma +2
- Skills
- Deception +5, Perception +7, Stealth +4
- Damage immunities
- acid
- Senses
- darkvision 120 ft., blindsight 30 ft., passive Perception 17
- Languages
- Common, Draconic
- Challenge
- 7 (2,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Actions
Acid Breath. Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. 15 (2d10 + 4) Slashing damage.
Slowing Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.