Condition

A condition is a temporary game state. The definition of a condition says how it affects its recipient, and various rules define how to end a condition. This glossary defines these conditions:

Blinded, Grappled, Poisoned

Charmed, Incapacitated, Prone

Deafened, Invisible, Restrained

Exhaustion, Paralyzed, Stunned

Frightened, Petrified, Unconscious

A condition doesn't stack with itself; a recipient either has a condition or doesn't. The Exhaustion condition is an exception to that rule.