Hold Person

Level 2 · Enchantment

Hold Person
Level
2
School
Enchantment
Casting time
Action
Range
60 feet
Components
Verbal, Somatic, Material
Duration
1 minute
Concentration
Yes
Classes
Bard, Cleric, Druid, Sorcerer, Warlock, Wizard

Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or have the Paralyzed condition for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

At higher levels

You can target one additional Humanoid for each spell slot level above 2.

Material component

a straight piece of iron