Inflict Wounds

Level 1 · Necromancy

Inflict Wounds
Level
1
School
Necromancy
Casting time
Action
Range
Touch
Components
Verbal, Somatic
Duration
instantaneous
Classes
Cleric
Dice rolled
2d10
Dice rolled
1d10

A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.

At higher levels

The damage increases by 1d10 for each spell slot level above 1.