Inflict Wounds
Level 1 · Necromancy

- Level
- 1
- School
- Necromancy
- Casting time
- Action
- Range
- Touch
- Components
- Verbal, Somatic
- Duration
- instantaneous
- Classes
- Cleric
- Dice rolled
- 2d10
- Dice rolled
- 1d10
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
At higher levels
The damage increases by 1d10 for each spell slot level above 1.