Thunderwave

Level 1 · Evocation

Thunderwave
Level
1
School
Evocation
Casting time
Action
Range
Self
Components
Verbal, Somatic
Duration
instantaneous
Classes
Bard, Druid, Sorcerer, Wizard
Dice rolled
2d8
Dice rolled
1d8

You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.

In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.

At higher levels

The damage increases by 1d8 for each spell slot level above 1.