Heavy Crossbow
1d10 Piercing

- Cost
- 50.00 gp
- Weight
- 18.000 lb
- Damage
- 1d10
- Damage type
- Piercing
- Kind
- Martial
- Properties
- Ammunition, Heavy, Loading, Push, Two-Handed
A heavy crossbow.
Ammunition
You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Heavy
You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Loading
You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.
Push
If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Two-Handed
A Two-Handed weapon requires two hands when you attack with it.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.