Hunter

Subclass

Dice rolled
1d8

Defensive Tactics

At 7th level, you gain one of the following features of your choice.

*Escape the Horde.* Opportunity attacks against you are made with disadvantage.

*Multiattack Defense.* When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

*Steel Will.* You have advantage on saving throws against being frightened.

Hunter's Prey

At 3rd level, you gain one of the following features of your choice.

*Colossus Slayer.* Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.

*Giant Killer.* When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.

*Horde Breaker.* Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.

Multiattack

At 11th level, you gain one of the following features of your choice.

*Volley.* You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.

*Whirlwind Attack.* You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.

Superior Hunter's Defense

At 15th level, you gain one of the following features of your choice.

*Evasion.* When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

*Stand Against the Tide.* When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.

*Uncanny Dodge.* When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.