Alchemist's Fire (Flask)
- Category
- Adventuring Gear
- Cost
- 50.00 gp
- Weight
- 1.000 lb
- Dice rolled
- 1d4
- Difficulty Class
- DC 10 Dexterity
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.