Giant Crocodile
Huge · Beast · CR 5
- Type
- Beast
- Size
- Huge
- Alignment
- unaligned
- Armour class
- 14 (natural armor)
- Hit points
- 85 (9d12+27)
- Initiative
- -1
- Speed
- 30 ft., swim 50 ft.
- Skills
- Stealth +5
- Senses
- passive Perception 10
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 9 (-1) | 17 (+3) | 2 (-4) | 10 (+0) | 7 (-2) |
Traits
Hold Breath. The crocodile can hold its breath for 30 minutes.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.