Giant Wasp
Medium · Beast · CR 0.5
- Type
- Beast
- Size
- Medium
- Alignment
- unaligned
- Armour class
- 12
- Hit points
- 13 (3d8)
- Initiative
- +2
- Speed
- 10 ft., fly 50 ft.
- Senses
- passive Perception 10
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 1 (-5) | 10 (+0) | 3 (-4) |
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 12 | 13 |
| Hit points | 13 | 22 |
Read the other edition's version · Everything that changed for monsters