Manticore
Large · Monstrosity · CR 3

- Type
- Monstrosity
- Size
- Large
- Alignment
- lawful evil
- Armour class
- 14 (natural armor)
- Hit points
- 68 (8d10+24)
- Initiative
- +3
- Speed
- 30 ft., fly 50 ft.
- Senses
- darkvision 60 ft., passive Perception 11
- Challenge
- 3 (700 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 17 (+3) | 7 (-2) | 12 (+1) | 8 (-1) |
Traits
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.