Merrow

Large · Monstrosity · CR 2

Type
Monstrosity
Size
Large
Alignment
chaotic evil
Armour class
13 (natural armor)
Hit points
45 (6d10+12)
Initiative
+0
Speed
10 ft., swim 40 ft.
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Aquan
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)10 (+0)15 (+2)8 (-1)10 (+0)9 (-1)

Traits

Amphibious. The merrow can breathe air and water.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.