Merrow
Large · Monstrosity · CR 2
- Type
- Monstrosity
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 13 (natural armor)
- Hit points
- 45 (6d10+12)
- Initiative
- +0
- Speed
- 10 ft., swim 40 ft.
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Abyssal, Aquan
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
Traits
Amphibious. The merrow can breathe air and water.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.