Thug
Medium · Humanoid · CR 0.5
- Type
- Humanoid
- Size
- Medium
- Alignment
- any non-good alignment
- Armour class
- 11 (leather armor)
- Hit points
- 32 (5d8+10)
- Initiative
- +0
- Speed
- 30 ft.
- Skills
- Intimidation +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 11 (+0) |
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Multiattack. The thug makes two melee attacks.
Not in the 2024 rules
This does not appear in the 2024 System Reference Document. That is not the same as removed from the game — the SRD is a subset of what the books publish.