Thug

Medium · Humanoid · CR 0.5

Type
Humanoid
Size
Medium
Alignment
any non-good alignment
Armour class
11 (leather armor)
Hit points
32 (5d8+10)
Initiative
+0
Speed
30 ft.
Skills
Intimidation +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
15 (+2)11 (+0)14 (+2)10 (+0)10 (+0)11 (+0)

Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Multiattack. The thug makes two melee attacks.

Not in the 2024 rules

This does not appear in the 2024 System Reference Document. That is not the same as removed from the game — the SRD is a subset of what the books publish.

Everything that changed for monsters