Warhorse
Large · Beast · CR 0.5

- Type
- Beast
- Size
- Large
- Alignment
- unaligned
- Armour class
- 11
- Hit points
- 19 (3d10+3)
- Initiative
- +1
- Speed
- 60 ft.
- Saving throws
- Strength +0, Dexterity +0, Constitution +0, Intelligence +0, Wisdom +0, Charisma +0
- Skills
- Acrobatics +0, Animal_handling +0, Arcana +0, Athletics +0, Deception +0, History +0, Insight +0, Intimidation +0, Investigation +0, Medicine +0, Nature +0, Perception +0, Performance +0, Persuasion +0, Religion +0, Sleight_of_hand +0, Stealth +0, Survival +0
- Senses
- passive Perception 11
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 13 (+1) | 2 (-4) | 12 (+1) | 7 (-2) |
Traits
Trampling Charge. If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.