Assassin

Small · Humanoid · CR 8

Assassin
Type
Humanoid
Size
Small
Alignment
neutral
Armour class
16 (natural armor)
Hit points
97 (15d8 + 30)
Initiative
+10
Speed
30 ft.
Saving throws
Strength +0, Dexterity +7, Constitution +2, Intelligence +6, Wisdom +0, Charisma +0
Skills
Acrobatics +7, Perception +6, Stealth +10
Damage resistances
poison
Senses
passive Perception 16
Languages
Common, Thieves' cant
Challenge
8 (3,900 XP)
Ability scores
STRDEXCONINTWISCHA
11 (+0)18 (+4)14 (+2)16 (+3)11 (+0)10 (+0)

Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.

Bonus actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

This monster is different in the other edition

What20142024
Armour class1516
Hit points7897
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters