Assassin
Small · Humanoid · CR 8

- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 16 (natural armor)
- Hit points
- 97 (15d8 + 30)
- Initiative
- +10
- Speed
- 30 ft.
- Saving throws
- Strength +0, Dexterity +7, Constitution +2, Intelligence +6, Wisdom +0, Charisma +0
- Skills
- Acrobatics +7, Perception +6, Stealth +10
- Damage resistances
- poison
- Senses
- passive Perception 16
- Languages
- Common, Thieves' cant
- Challenge
- 8 (3,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Traits
Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the Incapacitated condition.
Actions
Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.
Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.
Shortsword. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin's next turn.
Bonus actions
Cunning Action. The assassin takes the Dash, Disengage, or Hide action.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 15 | 16 |
| Hit points | 78 | 97 |
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters