Archmage

Small · Humanoid · CR 12

Archmage
Type
Humanoid
Size
Small
Alignment
neutral
Armour class
17 (natural armor)
Hit points
170 (31d8 + 31)
Initiative
+7
Speed
30 ft.
Saving throws
Strength +0, Dexterity +2, Constitution +1, Intelligence +9, Wisdom +6, Charisma +3
Skills
Arcana +13, History +9, Perception +6
Damage immunities
psychic
Condition immunities
charmed
Senses
passive Perception 16
Languages
Common plus five other languages
Challenge
12 (8,400 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)14 (+2)12 (+1)20 (+5)15 (+2)16 (+3)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.

Multiattack. The archmage makes four Arcane Burst attacks.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

Bonus actions

Misty Step. The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic. The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

This monster is different in the other edition

What20142024
Armour class1217
Hit points99170
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters