Archmage

Medium · Humanoid · CR 12

Archmage
Type
Humanoid
Size
Medium
Alignment
any alignment
Armour class
12 (15 with _mage armor_)
Hit points
99 (18d8+18)
Initiative
+2
Speed
30 ft.
Saving throws
Intelligence +9, Wisdom +6
Skills
Arcana +13, History +13
Damage resistances
damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)
Senses
passive Perception 12
Languages
any six languages
Challenge
12 (8,400 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)14 (+2)12 (+1)20 (+5)15 (+2)16 (+3)

Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

This monster is different in the other edition

What20142024
Armour class1217
Hit points99170
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters