Archmage
Medium · Humanoid · CR 12

- Type
- Humanoid
- Size
- Medium
- Alignment
- any alignment
- Armour class
- 12 (15 with _mage armor_)
- Hit points
- 99 (18d8+18)
- Initiative
- +2
- Speed
- 30 ft.
- Saving throws
- Intelligence +9, Wisdom +6
- Skills
- Arcana +13, History +13
- Damage resistances
- damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)
- Senses
- passive Perception 12
- Languages
- any six languages
- Challenge
- 12 (8,400 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 15 (+2) | 16 (+3) |
Traits
Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
- Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
- 1st level (4 slots): detect magic, identify, mage armor*, magic missile
- 2nd level (3 slots): detect thoughts, mirror image, misty step
- 3rd level (3 slots): counterspell,fly, lightning bolt
- 4th level (3 slots): banishment, fire shield, stoneskin*
- 5th level (3 slots): cone of cold, scrying, wall of force
- 6th level (1 slot): globe of invulnerability
- 7th level (1 slot): teleport
- 8th level (1 slot): mind blank*
- 9th level (1 slot): time stop
- The archmage casts these spells on itself before combat.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 12 | 17 |
| Hit points | 99 | 170 |
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters