Bandit Captain

Small · Humanoid · CR 2

Bandit Captain
Type
Humanoid
Size
Small
Alignment
neutral
Armour class
15 (natural armor)
Hit points
52 (8d8 + 16)
Initiative
+3
Speed
30 ft.
Saving throws
Strength +4, Dexterity +5, Constitution +2, Intelligence +2, Wisdom +2, Charisma +2
Skills
Athletics +4, Deception +4
Senses
passive Perception 10
Languages
Common, Thieves' cant
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
15 (+2)16 (+3)14 (+2)14 (+2)11 (+0)14 (+2)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. 8 (1d10 + 3) Piercing damage.

Scimitar. Melee Attack Roll: +5, reach 5 ft. 6 (1d6 + 3) Slashing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

This monster is different in the other edition

What20142024
Hit points6552
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters