Bandit Captain
Medium · Humanoid · CR 2

- Type
- Humanoid
- Size
- Medium
- Alignment
- any non-lawful alignment
- Armour class
- 15 (studded leather)
- Hit points
- 65 (10d8+20)
- Initiative
- +3
- Speed
- 30 ft.
- Saving throws
- Strength +4, Dexterity +5, Wisdom +2
- Skills
- Athletics +4, Deception +4
- Senses
- passive Perception 10
- Languages
- any two languages
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Reactions
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 65 | 52 |
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters