Bandit Captain

Medium · Humanoid · CR 2

Bandit Captain
Type
Humanoid
Size
Medium
Alignment
any non-lawful alignment
Armour class
15 (studded leather)
Hit points
65 (10d8+20)
Initiative
+3
Speed
30 ft.
Saving throws
Strength +4, Dexterity +5, Wisdom +2
Skills
Athletics +4, Deception +4
Senses
passive Perception 10
Languages
any two languages
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
15 (+2)16 (+3)14 (+2)14 (+2)11 (+0)14 (+2)

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

This monster is different in the other edition

What20142024
Hit points6552
SizeMediumSmall

Read the other edition's version · Everything that changed for monsters