Bearded Devil

Medium · Fiend · CR 3

Bearded Devil
Type
Fiend
Size
Medium
Alignment
lawful evil
Armour class
13 (natural armor)
Hit points
58 (9d8 + 18)
Initiative
+2
Speed
30 ft.
Saving throws
Strength +5, Dexterity +2, Constitution +4, Intelligence -1, Wisdom +0, Charisma +4
Damage resistances
cold
Damage immunities
fire, poison
Condition immunities
frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
Infernal; telepathy 120 ft.
Challenge
3 (700 XP)
Ability scores
STRDEXCONINTWISCHA
16 (+3)15 (+2)15 (+2)9 (-1)11 (+0)14 (+2)

Traits

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Beard. Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.

Infernal Glaive. Melee Attack Roll: +5, reach 10 ft. 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.

Multiattack. The devil makes one Beard attack and one Infernal Glaive attack.

This monster is different in the other edition

What20142024
Hit points5258

Read the other edition's version · Everything that changed for monsters