Bone Devil
Large · Fiend · CR 9

- Type
- Fiend
- Size
- Large
- Alignment
- lawful evil
- Armour class
- 16 (natural armor)
- Hit points
- 161 (17d10 + 68)
- Initiative
- +7
- Speed
- 40 ft., fly 40 ft.
- Saving throws
- Strength +8, Dexterity +3, Constitution +4, Intelligence +5, Wisdom +6, Charisma +7
- Skills
- Deception +7, Insight +6
- Damage resistances
- cold
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Infernal; telepathy 120 ft.
- Challenge
- 9 (5,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
Traits
Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Claw. Melee Attack Roll: +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.
Infernal Sting. Melee Attack Roll: +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the Poisoned condition until the start of the devil's next turn. While Poisoned, the target can't regain Hit Points.
Multiattack. The devil makes two Claw attacks and one Infernal Sting attack.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 19 | 16 |
| Hit points | 142 | 161 |
Read the other edition's version · Everything that changed for monsters