Bone Devil
Large · Fiend · CR 9

- Type
- Fiend
- Size
- Large
- Alignment
- lawful evil
- Armour class
- 19 (natural armor)
- Hit points
- 142 (15d10+60)
- Initiative
- +3
- Speed
- 40 ft., fly 40 ft.
- Saving throws
- Intelligence +5, Wisdom +6, Charisma +7
- Skills
- Deception +7, Insight +6
- Damage resistances
- cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
- Damage immunities
- fire, poison
- Condition immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 9
- Languages
- Infernal, telepathy 120 ft.
- Challenge
- 9 (5,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
Traits
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 19 | 16 |
| Hit points | 142 | 161 |
Read the other edition's version · Everything that changed for monsters