Bone Devil

Large · Fiend · CR 9

Bone Devil
Type
Fiend
Size
Large
Alignment
lawful evil
Armour class
19 (natural armor)
Hit points
142 (15d10+60)
Initiative
+3
Speed
40 ft., fly 40 ft.
Saving throws
Intelligence +5, Wisdom +6, Charisma +7
Skills
Deception +7, Insight +6
Damage resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage immunities
fire, poison
Condition immunities
poisoned
Senses
darkvision 120 ft., passive Perception 9
Languages
Infernal, telepathy 120 ft.
Challenge
9 (5,000 XP)
Ability scores
STRDEXCONINTWISCHA
18 (+4)16 (+3)18 (+4)13 (+1)14 (+2)16 (+3)

Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This monster is different in the other edition

What20142024
Armour class1916
Hit points142161

Read the other edition's version · Everything that changed for monsters