Brass Dragon Wyrmling
Medium · Dragon · CR 1

- Type
- Dragon
- Size
- Medium
- Alignment
- chaotic good
- Armour class
- 16 (natural armor)
- Hit points
- 16 (3d8+3)
- Initiative
- +0
- Speed
- 30 ft., fly 60 ft., burrow 15 ft.
- Saving throws
- Dexterity +2, Constitution +3, Wisdom +2, Charisma +3
- Skills
- Perception +4, Stealth +2
- Damage immunities
- fire
- Senses
- darkvision 60 ft., blindsight 10 ft., passive Perception 14
- Languages
- Draconic
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons. The dragon uses one of the following breath weapons:
- Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
- Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Armour class | 16 | 15 |
| Hit points | 16 | 22 |
Read the other edition's version · Everything that changed for monsters