Chimera
Large · Monstrosity · CR 6

- Type
- Monstrosity
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 14 (natural armor)
- Hit points
- 114 (12d10 + 48)
- Initiative
- +0
- Speed
- 30 ft., fly 60 ft.
- Saving throws
- Strength +4, Dexterity +0, Constitution +4, Intelligence -4, Wisdom +2, Charisma +0
- Skills
- Perception +8
- Senses
- darkvision 60 ft., passive Perception 18
- Languages
- Understands Draconic but can't speak
- Challenge
- 6 (2,300 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 11 (+0) | 19 (+4) | 3 (-4) | 14 (+2) | 10 (+0) |
Actions
Bite. Melee Attack Roll: +7, reach 5 ft. 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.
Claw. Melee Attack Roll: +7, reach 5 ft. 7 (1d6 + 4) Slashing damage.
Fire Breath. Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.
Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
Ram. Melee Attack Roll: +7, reach 5 ft. 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.