Chuul
Large · Aberration · CR 4

- Type
- Aberration
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 16 (natural armor)
- Hit points
- 76 (9d10 + 27)
- Initiative
- +0
- Speed
- 30 ft., swim 30 ft.
- Saving throws
- Strength +4, Dexterity +0, Constitution +3, Intelligence -3, Wisdom +0, Charisma -3
- Skills
- Perception +4
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Understands Deep Speech but can't speak
- Challenge
- 4 (1,100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) |
Traits
Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.
Actions
Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.
Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
Pincer. Melee Attack Roll: +6, reach 10 ft. 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 93 | 76 |
Read the other edition's version · Everything that changed for monsters