Chuul

Large · Aberration · CR 4

Chuul
Type
Aberration
Size
Large
Alignment
chaotic evil
Armour class
16 (natural armor)
Hit points
76 (9d10 + 27)
Initiative
+0
Speed
30 ft., swim 30 ft.
Saving throws
Strength +4, Dexterity +0, Constitution +3, Intelligence -3, Wisdom +0, Charisma -3
Skills
Perception +4
Damage immunities
poison
Condition immunities
poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
Understands Deep Speech but can't speak
Challenge
4 (1,100 XP)
Ability scores
STRDEXCONINTWISCHA
19 (+4)10 (+0)16 (+3)5 (-3)11 (+0)5 (-3)

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn't itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Pincer. Melee Attack Roll: +6, reach 10 ft. 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

This monster is different in the other edition

What20142024
Hit points9376

Read the other edition's version · Everything that changed for monsters