Copper Dragon Wyrmling
Medium · Dragon · CR 1

- Type
- Dragon
- Size
- Medium
- Alignment
- chaotic good
- Armour class
- 16 (natural armor)
- Hit points
- 22 (4d8 + 4)
- Initiative
- +3
- Speed
- 30 ft., fly 60 ft., climb 30 ft.
- Saving throws
- Strength +2, Dexterity +3, Constitution +1, Intelligence +2, Wisdom +2, Charisma +1
- Skills
- Perception +4, Stealth +3
- Damage immunities
- acid
- Senses
- darkvision 60 ft., blindsight 10 ft., passive Perception 14
- Languages
- Draconic
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Actions
Acid Breath. Dexterity Saving Throw: DC 11, each creature in a 20-foot-long, 5-foot-wide Line. Failure: 18 (4d8) Acid damage. Success: Half damage.
Rend. Melee Attack Roll: +4, reach 5 ft. 7 (1d10 + 2) Slashing damage.
Slowing Breath. Constitution Saving Throw: DC 11, each creature in a 15-foot Cone. Failure: The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.