Couatl

Medium · Celestial · CR 4

Couatl
Type
Celestial
Size
Medium
Alignment
lawful good
Armour class
19 (natural armor)
Hit points
60 (8d8 + 24)
Initiative
+5
Speed
30 ft., fly 90 ft.
Saving throws
Strength +3, Dexterity +5, Constitution +5, Intelligence +4, Wisdom +7, Charisma +4
Damage immunities
psychic, radiant
Senses
truesight 120 ft., passive Perception 15
Languages
All; telepathy 120 ft.
Challenge
4 (1,100 XP)
Ability scores
STRDEXCONINTWISCHA
16 (+3)20 (+5)17 (+3)18 (+4)20 (+5)18 (+4)

Traits

Shielded Mind. The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.

Actions

Bite. Melee Attack Roll: +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.

Constrict. Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.

Spellcasting. The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):

Bonus actions

Divine Aid. The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.

This monster is different in the other edition

What20142024
Hit points9760

Read the other edition's version · Everything that changed for monsters