Death Dog

Medium · Monstrosity · CR 1

Death Dog
Type
Monstrosity
Size
Medium
Alignment
neutral evil
Armour class
12 (natural armor)
Hit points
39 (6d8 + 12)
Initiative
+2
Speed
40 ft.
Saving throws
Strength +2, Dexterity +2, Constitution +2, Intelligence -4, Wisdom +1, Charisma -2
Skills
Perception +5, Stealth +4
Senses
darkvision 120 ft., passive Perception 15
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
15 (+2)14 (+2)14 (+2)3 (-4)13 (+1)6 (-2)

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).

Multiattack. The death dog makes two Bite attacks.