Death Dog
Medium · Monstrosity · CR 1

- Type
- Monstrosity
- Size
- Medium
- Alignment
- neutral evil
- Armour class
- 12 (natural armor)
- Hit points
- 39 (6d8 + 12)
- Initiative
- +2
- Speed
- 40 ft.
- Saving throws
- Strength +2, Dexterity +2, Constitution +2, Intelligence -4, Wisdom +1, Charisma -2
- Skills
- Perception +5, Stealth +4
- Senses
- darkvision 120 ft., passive Perception 15
- Challenge
- 1 (200 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 14 (+2) | 3 (-4) | 13 (+1) | 6 (-2) |
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).
Multiattack. The death dog makes two Bite attacks.