Death Dog

Medium · Monstrosity · CR 1

Death Dog
Type
Monstrosity
Size
Medium
Alignment
neutral evil
Armour class
12
Hit points
39 (6d8+12)
Initiative
+2
Speed
40 ft.
Skills
Perception +5, Stealth +4
Senses
darkvision 120 ft., passive Perception 15
Challenge
1 (200 XP)
Ability scores
STRDEXCONINTWISCHA
15 (+2)14 (+2)14 (+2)3 (-4)13 (+1)6 (-2)

Traits

Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.

Multiattack. The dog makes two bite attacks.