Chuul
Large · Aberration · CR 4

- Type
- Aberration
- Size
- Large
- Alignment
- chaotic evil
- Armour class
- 16 (natural armor)
- Hit points
- 93 (11d10+33)
- Initiative
- +0
- Speed
- 30 ft., swim 30 ft.
- Skills
- Perception +4
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- understands Deep Speech but can't speak
- Challenge
- 4 (1,100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 10 (+0) | 16 (+3) | 5 (-3) | 11 (+0) | 5 (-3) |
Traits
Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 93 | 76 |
Read the other edition's version · Everything that changed for monsters