Commoner
Small · Humanoid · CR 0

- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 10 (natural armor)
- Hit points
- 4 (1d8)
- Initiative
- +0
- Speed
- 30 ft.
- Saving throws
- Strength +0, Dexterity +0, Constitution +0, Intelligence +0, Wisdom +0, Charisma +0
- Senses
- passive Perception 10
- Languages
- Common
- Challenge
- 0 (0 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Traits
Training. The commoner has proficiency in one skill of the DM's choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Bludgeoning damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Size | Medium | Small |
Read the other edition's version · Everything that changed for monsters