Cultist Fanatic
Small · Humanoid · CR 2

- Type
- Humanoid
- Size
- Small
- Alignment
- neutral
- Armour class
- 13 (natural armor)
- Hit points
- 44 (8d8 + 8)
- Initiative
- +2
- Speed
- 30 ft.
- Saving throws
- Strength +0, Dexterity +2, Constitution +1, Intelligence +0, Wisdom +4, Charisma +1
- Skills
- Deception +3, Persuasion +3, Religion +2
- Senses
- passive Perception 12
- Languages
- Common
- Challenge
- 2 (450 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Actions
Pact Blade. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
- At Will: Light, Thaumaturgy
- 1/Day Each: Hold Person
- 2/Day Each: Command
Bonus actions
Spiritual Weapon. The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
New in the 2024 rules
This does not appear in the 2014 System Reference Document.