Cultist Fanatic

Small · Humanoid · CR 2

Cultist Fanatic
Type
Humanoid
Size
Small
Alignment
neutral
Armour class
13 (natural armor)
Hit points
44 (8d8 + 8)
Initiative
+2
Speed
30 ft.
Saving throws
Strength +0, Dexterity +2, Constitution +1, Intelligence +0, Wisdom +4, Charisma +1
Skills
Deception +3, Persuasion +3, Religion +2
Senses
passive Perception 12
Languages
Common
Challenge
2 (450 XP)
Ability scores
STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)10 (+0)14 (+2)13 (+1)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

Bonus actions

Spiritual Weapon. The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

New in the 2024 rules

This does not appear in the 2014 System Reference Document.

Everything that changed for monsters