Doppelganger

Medium · Monstrosity · CR 3

Type
Monstrosity
Size
Medium
Alignment
neutral
Armour class
14 (natural armor)
Hit points
52 (8d8 + 16)
Initiative
+4
Speed
30 ft.
Saving throws
Strength +0, Dexterity +4, Constitution +2, Intelligence +0, Wisdom +1, Charisma +2
Skills
Deception +6, Insight +3
Senses
darkvision 60 ft., passive Perception 11
Languages
Common plus three other languages
Challenge
3 (700 XP)
Ability scores
STRDEXCONINTWISCHA
11 (+0)18 (+4)14 (+2)11 (+0)12 (+1)14 (+2)

Actions

Multiattack. The doppelganger makes two Slam attacks and uses Unsettling Visage if available.

Read Thoughts. The doppelganger casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 12).

Slam. Melee Attack Roll: +6 (with Advantage during the first round of each combat), reach 5 ft. 11 (2d6 + 4) Bludgeoning damage.

Unsettling Visage. Wisdom Saving Throw: DC 12, each creature in a 15-foot Emanation originating from the doppelganger that can see the doppelganger. Failure: The target has the Frightened condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Bonus actions

Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.