Dust Mephit

Small · Elemental · CR 0.5

Dust Mephit
Type
Elemental
Size
Small
Alignment
neutral evil
Armour class
12 (natural armor)
Hit points
17 (5d6)
Initiative
+2
Speed
30 ft., fly 30 ft.
Saving throws
Strength -3, Dexterity +2, Constitution +0, Intelligence -1, Wisdom +0, Charisma +0
Skills
Perception +2, Stealth +4
Damage immunities
poison
Condition immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Primordial (Auran, Terran)
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
5 (-3)14 (+2)10 (+0)9 (-1)11 (+0)10 (+0)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.

Sleep. The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).