Dust Mephit
Small · Elemental · CR 0.5

- Type
- Elemental
- Size
- Small
- Alignment
- neutral evil
- Armour class
- 12 (natural armor)
- Hit points
- 17 (5d6)
- Initiative
- +2
- Speed
- 30 ft., fly 30 ft.
- Saving throws
- Strength -3, Dexterity +2, Constitution +0, Intelligence -1, Wisdom +0, Charisma +0
- Skills
- Perception +2, Stealth +4
- Damage immunities
- poison
- Condition immunities
- exhaustion, poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Primordial (Auran, Terran)
- Challenge
- 1/2 (100 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Traits
Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Blinding Breath. Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Claw. Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.
Sleep. The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).