Dust Mephit

Small · Elemental · CR 0.5

Dust Mephit
Type
Elemental
Size
Small
Alignment
neutral evil
Armour class
12
Hit points
17 (5d6)
Initiative
+2
Speed
30 ft., fly 30 ft.
Skills
Perception +2, Stealth +4
Damage vulnerabilities
fire
Damage immunities
poison
Condition immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Auran, Terran
Challenge
1/2 (100 XP)
Ability scores
STRDEXCONINTWISCHA
5 (-3)14 (+2)10 (+0)9 (-1)11 (+0)10 (+0)

Traits

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Blinding Breath. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Variant: Summon Mephits. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.