Dretch
Small · Fiend · CR 0.25
- Type
- Fiend
- Size
- Small
- Alignment
- chaotic evil
- Armour class
- 11 (natural armor)
- Hit points
- 18 (4d6 + 4)
- Initiative
- +0
- Speed
- 20 ft.
- Saving throws
- Strength +1, Dexterity +0, Constitution +1, Intelligence -3, Wisdom -1, Charisma -4
- Damage resistances
- cold, fire, lightning
- Damage immunities
- poison
- Condition immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 9
- Languages
- Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 5 (-3) | 8 (-1) | 3 (-4) |
Actions
Fetid Cloud. Constitution Saving Throw: DC 11, each creature in a 10-foot Emanation originating from the dretch. Failure: The target has the Poisoned condition until the end of its next turn. While Poisoned, the creature can take either an action or a Bonus Action on its turn, not both, and it can't take Reactions.
Rend. Melee Attack Roll: +3, reach 5 ft. 4 (1d6 + 1) Slashing damage.