Earth Elemental
Large · Elemental · CR 5

- Type
- Elemental
- Size
- Large
- Alignment
- neutral
- Armour class
- 17 (natural armor)
- Hit points
- 147 (14d10 + 70)
- Initiative
- -1
- Speed
- 30 ft., burrow 30 ft.
- Saving throws
- Strength +5, Dexterity -1, Constitution +5, Intelligence -3, Wisdom +0, Charisma -3
- Damage immunities
- poison
- Condition immunities
- exhaustion, paralyzed, petrified, poisoned, unconscious
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 10
- Languages
- Primordial (Terran)
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 8 (-1) | 20 (+5) | 5 (-3) | 10 (+0) | 5 (-3) |
Traits
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two attacks, using Slam or Rock Launch in any combination.
Rock Launch. Ranged Attack Roll: +8, range 60 ft. 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Slam. Melee Attack Roll: +8, reach 10 ft. 14 (2d8 + 5) Bludgeoning damage.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 126 | 147 |
Read the other edition's version · Everything that changed for monsters