Fire Elemental
Large · Elemental · CR 5

- Type
- Elemental
- Size
- Large
- Alignment
- neutral
- Armour class
- 13 (natural armor)
- Hit points
- 93 (11d10 + 33)
- Initiative
- +3
- Speed
- 50 ft.
- Saving throws
- Strength +0, Dexterity +3, Constitution +3, Intelligence -2, Wisdom +0, Charisma -2
- Damage immunities
- fire, poison
- Condition immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Primordial (Ignan)
- Challenge
- 5 (1,800 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 16 (+3) | 6 (-2) | 10 (+0) | 7 (-2) |
Traits
Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.
Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.
Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.
Actions
Burn. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
Multiattack. The elemental makes two Burn attacks.
This monster is different in the other edition
| What | 2014 | 2024 |
|---|---|---|
| Hit points | 102 | 93 |
Read the other edition's version · Everything that changed for monsters