Fire Elemental

Large · Elemental · CR 5

Fire Elemental
Type
Elemental
Size
Large
Alignment
neutral
Armour class
13 (natural armor)
Hit points
93 (11d10 + 33)
Initiative
+3
Speed
50 ft.
Saving throws
Strength +0, Dexterity +3, Constitution +3, Intelligence -2, Wisdom +0, Charisma -2
Damage immunities
fire, poison
Condition immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Primordial (Ignan)
Challenge
5 (1,800 XP)
Ability scores
STRDEXCONINTWISCHA
10 (+0)17 (+3)16 (+3)6 (-2)10 (+0)7 (-2)

Traits

Fire Aura. At the end of each of the elemental's turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start Hitazard burning.

Fire Form. The elemental can move through a space as narrow as 1 inch without expending extra movement to do so, and it can enter a creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) Fire damage.

Illumination. The elemental sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.

Water Susceptibility. The elemental takes 3 (1d6) Cold damage for every 5 feet the elemental moves in water or for every gallon of water splashed on it.

Actions

Burn. Melee Attack Roll: +6, reach 5 ft. 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.

Multiattack. The elemental makes two Burn attacks.

This monster is different in the other edition

What20142024
Hit points10293

Read the other edition's version · Everything that changed for monsters